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Software Engineer

Santa Monica, Los Angeles Interactive
At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.
We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.
Our studio was founded in 2008 by several Treyarch veterans as The Workshop. For eight years, we built our reputation in the AAA console space working on hit titles such as Gears of War, XCom 2, Sorcery and The Evil Within.
In 2016, we joined forces with Skydance Media to form Skydance Interactive and set our sights on becoming the premiere studio in the burgeoning arena of Virtual Reality. Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2018 genre-defining hit The Walking Dead: Saints & Sinners.
With the success of the award-winning multi-platform hit The Walking Dead: Saints & Sinners, we are seeking a Software Engineer for our upcoming next-generation VR game projects.
 
If you aspire to tell amazing stories through games with your artistic acumen, we’d love to hear from you.

Responsibilities

  • Work closely with designers, artists and other engineers to implement game features, providing technical and creative feedback
  • Work as part of the engineering team to develop clean, efficient, maintainable, well documented code that upholds studio coding standards
  • Use and extend existing engine systems for UI, Animation, Physics, AI, and Player Control
  • Implement, debug and optimize systems in C/C++ and visual scripting languages, and others
  • Optimize systems for performance across a wide range of devices, from mobile to High-end console
  • Implement and augment tools to expose features to content creators
  • Requirements

  • Excellent C++ programming and systems design skills, other languages a plus 
  • Strong grasp of gameplay aesthetics and the player experience
  • BS/MS in Computer Science or related fields, or equivalent experience
  • 3-5 years’ experience in PC or Console game development 
  • Experience with large-scale game engine architecture
  • Strong work ethic, Self-motivated and self-directing
  • Strong math/3d geometry skills
  • Good interpersonal communication skills
  • Authorization to work in the United States
  • Prior work, personal or professional, that shows exceptional insight and skill of execution 
  • Pluses

  • Experience with Unreal Engine 4
  • Experience with VR
  • Next-gen console experience (PS5/XBSX) 
  • #jobsingaming #gameprogrammer #programmer #gamejobs #gameengineer

    Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.
     
    Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex, national origin, citizenship, sexual orientation, gender identity or expression, marital status, pregnancy status, military/veteran status, disability, or any other protected category. Diversity in the workplace is not just a commitment, it is who we are and a reflection of what makes our world special.

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