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Interactive

Environment Artist - Game Team

Santa Monica, Los Angeles Interactive
At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.
We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.
Our studio was founded in 2008 by several Treyarch veterans as The Workshop. For eight years, we built our reputation in the AAA console space working on hit titles such as Gears of War, XCom 2, Sorcery and The Evil Within.
In 2016, we joined forces with Skydance Media to form Skydance Interactive and set our sights on becoming the premiere studio in the burgeoning arena of Virtual Reality. Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2018 genre-defining hit The Walking Dead: Saints & Sinners.
Skydance Interactive, one of the world’s leading VR developers and creators of the award-winning multi-platform hit The Walking Dead: Saints & Sinners, is seeking an Environment Artist.
We are searching for someone with a passion for visual storytelling, a collaborative spirit, and the guts to take risks. We strive to encourage our creative team to not only think outside of the box but when appropriate, obliterate the box altogether. Our studio has come a long way in the past decade by staying true to this philosophy.
If you aspire to tell amazing stories through games with your artistic acumen, we’d love to hear from you. #Interactive

Responsibilities

  • Model and texture beautiful environments that support gameplay and drive narrative
  • Transform concept art and designer gray box into fully realized levels
  • Create a wide variety of assets ranging from organics to hard-surface props, architecture, and landscapes – including hero assets
  • Deliver assets optimized for UE4, imported with LODs, texture atlases, channel packing, and efficient UE4 materials
  • Requirements

  • Strong collaboration and communication skills
  • Good understanding of composition, color, lighting, and visual storytelling 
  • Ability to create interesting, detailed and visually appealing environments
  • Experience in game development crafting playable environments
  • Experience working in 3D software packages including ZBrush and Maya or 3DS Max
  • Experience with PBR workflows (Substance Tools, Photoshop, etc.)
  • Knowledge of optimization techniques for models, textures, materials, and levels
  • Responsible time management skills
  • Pluses

  • Experience working with UE4 or equivalent game engines
  • Experience on VR / AR projects
  • Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.
     
    Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex, national origin, citizenship, sexual orientation, gender identity or expression, marital status, pregnancy status, military/veteran status, disability, or any other protected category. Diversity in the workplace is not just a commitment, it is who we are and a reflection of what makes our world special.

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