Santa Monica, Los Angeles Interactive
At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.
We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.
Our studio was founded in 2008 by several Treyarch veterans as The Workshop. For eight years, we built our reputation in the AAA console space working on hit titles such as Gears of War, XCom 2, Sorcery and The Evil Within.
In 2016, we joined forces with Skydance Media to form Skydance Interactive and set our sights on becoming the premiere studio in the burgeoning arena of Virtual Reality. Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2018 genre-defining hit The Walking Dead: Saints & Sinners.
The concept artist will work with the other concept artists and the art director to create final designs for characters, environments, and props within a new VR game world. They will also be expected to produce exploratory images to prove out ideas and capture the look and feel of the game, as well as assist the art team in pushing the visual appeal and design quality throughout production with paintovers and sketches.
This role emphasizes creativity, functional design, and collaboration. #Interactive
Collaborate with the lead concept artist and art director to create concept art for original characters, environments, props and designs.
Work with other members of the art team to improve the quality of art and design within the game via paintovers, rough sketches, and written/verbal feedback.
Excellent drawing, design, and communication skills.
Knowledge and command of fundamental art techniques including anatomy, perspective, graphic design, and color theory.
Highly proficient in Adobe Photoshop or comparable software.
Ability to work within deadlines and manage time effectively in a production environment.
Passionate about games and VR.
Previous game or entertainment industry experience.
Large visual library with knowledge of art history, architecture, and contemporary media.
Experience creating orthographic drawings, plan views, elevation views, and other illustrative techniques to fully realize a final design.
Familiarity with modern concept art tools utilizing 3d blockout, sculpting, and rendering.
Familiarity with task tracking software (Jira, DevTrack, Hansoft, etc…)
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.
Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex, national origin, citizenship, sexual orientation, gender identity or expression, marital status, pregnancy status, military/veteran status, disability, or any other protected category. Diversity in the workplace is not just a commitment, it is who we are and a reflection of what makes our world special.
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