Lead Technical Artist

Marina del Rey, Los Angeles Interactive
The Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while meeting the artistic vision and technical constraints of the project.


  • Work with artists and programmers to create 3D art and bring it into the engine
  • Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Review creative process and identify opportunities for tool improvements
  • Anticipate the needs and potential points of failure in the art production pipeline
  • Solve challenging technical issues in the art production pipeline
  • Collaborate with engineers and testers to diagnose and resolve in-game problems
  • Inspire and empower the art team to optimize their processes
  • Skills and Knowledge

  • Expert in solving technical problems to achieve the artistic vision of the project
  • Broad experience in a full digital art content creation pipeline 
  • Good artistic skills (proportion, color, composition)
  • Ability to work with technical documentation
  • Excellent verbal and written communication skills
  • Requirements

  • 2−3 years of experience as a Modeler, VFX, or Tech Artist in game industry
  • Professional experience as a technical artist or tools programmer
  • Understanding of the latest technologies, industry best practices, and hardware limitations
  • Willingness to learn new tools and software
  • Passion for video games and extensive knowledge of different game genres across all platforms
  • Self-motivated and proactive
  • Positive attitude and a genuine team player
  • A great ability to think creatively to overcome technical challenges
  • Pluses

  • Experienced developing custom tools for Digital Content Creation tools (Maya, Max, etc.)
  • Experience with current game editors and engines
  • Knowledge of high level coding language. (Python, MaxScript, Perl, C#, etc.)
  • Experience with shader development in a 3D modeling package (e.g. 3DsMax) and/or game engine (e.g. Unreal Engine)
  • Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.
    Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex, national origin, citizenship, sexual orientation, gender identity or expression, marital status, pregnancy status, military/veteran status, disability, or any other protected category. Diversity in the workplace is not just a commitment, it is who we are and a reflection of what makes our world special.

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